Hit Dice: d10
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Bear companion, Speak with bears |
2nd | +2 | +3 | +0 | +0 | Formation Fighting |
3rd | +3 | +3 | +1 | +1 | Roar (1/day) |
4th | +4 | +4 | +1 | +1 | Extra bear companion (-3) |
5th | +5 | +4 | +1 | +1 | Formation Defense |
6th | +6 | +5 | +2 | +2 | Roar (2/day) |
7th | +7 | +5 | +2 | +2 | Extra bear companion (-6) |
8th | +8 | +6 | +2 | +2 | Dire bear shape |
9th | +9 | +6 | +3 | +3 | Roar (3/day), mighty roar |
10th | +10 | +7 | +3 | +3 | Extra bear companion (-9) |
Requirements
To qualify to become a cavebear master, a character must fulfill all the following criteria.
Race: Dwarf
Skills: Handle Animal 8 ranks, Survival 4 ranks.
Feats: Skill Focus (Handle Animal).
Class Skills
The cavebear master's class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (battle) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Listen (Wis), Search (Int), Spot (Wis), Survival (Wis), and Use Rope (Dex).
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the cavebear master
Weapon and Armor Proficiency: Cavebear masters are proficient with all simple and martial weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Speak with Bears (Ex): A cavebear master can comprehend and communicate with bears. A cavebear master receives a +8 circumstance bonus on all wild empathy and Handle Animal checks made regarding a bear companion.
Formation Fighting (Ex): At 2nd level, the cavebear master becomes adept at instructing his bear companions in offensive group tactics. When engaged in melee combat with one or more bear companions, the cavebear master and each bear companion receives a +1 circumstance bonus to attack rolls.
Roar (Ex): At 3rd level, a cavebear master can emit a mighty roar that unsettles opponents. All opponents within 30 feet that can hear the cavebear master and has a character level lower than the cavebear master must succeed on a Will save (DC 10 + cavebear master class level + Charisma modifier) or become shaken for 1d6 rounds.
Extra Animal Companion (Ex): At 4th level, a cavebear master gains a second bear companion. Treat the cavebear master as a druid whose level is equal to the cavebear master's class level -3 for the purpose of improving the bear companion's statistics.
At 7th level, a cavebear master gains a third bear companion. Treat the cavebear master as a druid whose level is equal to the cavebear master's class level -6 for the purpose of improving the animal companion's statistics.
At 10th level, a cavebear master gains a third bear companion. Treat the cavebear master as a druid whose level is equal to the cavebear master's class level -9 for the purpose of improving the animal companion's statistics.
Formation Defense (Ex): At 5th level, a cavebear master becomes adept at instructing his bear companions in defensive group tactics. When engaged in melee combat with one or more animal companions, the cavebear master and each bear companion receives a +2 circumstance bonus to AC.
Dire Bear Shape (Su): At 8th level, the cavebear master gains the ability to turn himself into a dire bear and back again. The selected bear form's Hit Dice cannot exceed the cavebear master's character level. This ability functions as the polymorph spell, except as noted here. Changing form is a standard action and doesn't provoke attacks of opportunity. The cavebear master may assume bear form (and change back) at will and may remain in bear form as long as he wishes. The cavebear master retains the ability to speak while in bear form and may communicate with other bears.
Mighty Roar (Ex): At 9th level, the cavebear master's roar becomes more unsettling. Opponents failing their Will save become panicked for 2d6 rounds.
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