Sunday, February 11, 2007

Cavebear Master

Cavebears are one of the few dwarven pets. These large cave-dwellers are ferocious guardians of the home, and make excellent companions for dwarven children. More intelligent than most bears, the largest cavebears fight against the Abyssals. Their natural abilities and acute sense of smell allow dwarves to pinpoint Abyssals long before they appear, and the bears can identify the type and general number of Abyssals. Some dwarves train cavebears for battle. These trainers do not stay meekly in the stronghold while the bears do their work, but work with a pair of the bears in the same manner that a seeing-eye dog works with its master. Cavebear Masters are quite capable of fighting, and instruct their bears in group tactics. In fact, most Cavebear Masters spend so much time with their charges that they can communicate with them almost as readily as with other dwarves.
Hit Dice: d10
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st+1+2+0+0 Bear companion, Speak with bears
2nd+2+3+0+0 Formation Fighting
3rd+3+3+1+1 Roar (1/day)
4th+4+4+1+1 Extra bear companion (-3)
5th+5+4+1+1 Formation Defense
6th+6+5+2+2 Roar (2/day)
7th+7+5+2+2 Extra bear companion (-6)
8th+8+6+2+2 Dire bear shape
9th+9+6+3+3 Roar (3/day), mighty roar
10th+10+7+3+3 Extra bear companion (-9)

Requirements
To qualify to become a cavebear master, a character must fulfill all the following criteria.
Race: Dwarf
Skills: Handle Animal 8 ranks, Survival 4 ranks.
Feats: Skill Focus (Handle Animal).

Class Skills
The cavebear master's class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (battle) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Listen (Wis), Search (Int), Spot (Wis), Survival (Wis), and Use Rope (Dex).
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the cavebear master
Weapon and Armor Proficiency: Cavebear masters are proficient with all simple and martial weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Bear Companion (Ex): A cavebear gains the service of a loyal cave bear(use brown bear stats). See the druid class feature, pages 35-36 of the Player's Handbook. As a cavebear master gains class levels, her animal companion gains Hit Dice and other special abilities just as a druid's animal companion does.
Speak with Bears (Ex): A cavebear master can comprehend and communicate with bears. A cavebear master receives a +8 circumstance bonus on all wild empathy and Handle Animal checks made regarding a bear companion.
Formation Fighting (Ex): At 2nd level, the cavebear master becomes adept at instructing his bear companions in offensive group tactics. When engaged in melee combat with one or more bear companions, the cavebear master and each bear companion receives a +1 circumstance bonus to attack rolls.
Roar (Ex): At 3rd level, a cavebear master can emit a mighty roar that unsettles opponents. All opponents within 30 feet that can hear the cavebear master and has a character level lower than the cavebear master must succeed on a Will save (DC 10 + cavebear master class level + Charisma modifier) or become shaken for 1d6 rounds.
Extra Animal Companion (Ex): At 4th level, a cavebear master gains a second bear companion. Treat the cavebear master as a druid whose level is equal to the cavebear master's class level -3 for the purpose of improving the bear companion's statistics.
At 7th level, a cavebear master gains a third bear companion. Treat the cavebear master as a druid whose level is equal to the cavebear master's class level -6 for the purpose of improving the animal companion's statistics.
At 10th level, a cavebear master gains a third bear companion. Treat the cavebear master as a druid whose level is equal to the cavebear master's class level -9 for the purpose of improving the animal companion's statistics.
Formation Defense (Ex): At 5th level, a cavebear master becomes adept at instructing his bear companions in defensive group tactics. When engaged in melee combat with one or more animal companions, the cavebear master and each bear companion receives a +2 circumstance bonus to AC.
Dire Bear Shape (Su): At 8th level, the cavebear master gains the ability to turn himself into a dire bear and back again. The selected bear form's Hit Dice cannot exceed the cavebear master's character level. This ability functions as the polymorph spell, except as noted here. Changing form is a standard action and doesn't provoke attacks of opportunity. The cavebear master may assume bear form (and change back) at will and may remain in bear form as long as he wishes. The cavebear master retains the ability to speak while in bear form and may communicate with other bears.
Mighty Roar (Ex): At 9th level, the cavebear master's roar becomes more unsettling. Opponents failing their Will save become panicked for 2d6 rounds.

No comments: