Sunday, June 24, 2007

Abyssals

Sometime between the Temple of the Undying Flame and Stony Vale on the Broken Plains of Sarakia

"Barrin."

"Yes, Obegard."

"My knowledge of the Planes is broad but shallow. I'm curious to learn more about the Abyssals to further my studies of the Planes."

"I'm afraid what I can tell you about the Abyssals may not further your understanding of the Planes."

"Why is that?"

"As you already know, a millennium ago when the Dragon was defeated and the It's body fell to the center of the earth, the Abyssals emerged from the World Below. Since the Dwarven nation, which resided on these very plains, was destroyed by the Dragon, Hember, the first King of Dwarves, volunteered my people to venture to the World Below to defend the World Above from the terrors of the Abyssals. We believed that these creatures, which closely resembled demons, where from the Astral Plane. At first we tried banishing them back to their native plane. Our strongest banishment spells did little to affect even the weakest of the Abyssals.

"Intriguing. If you could not banish them, then that means either they were protected by some very powerful magic or that they're native outsiders..."

"We thought as much as well and, until recently, we thought it was still the former. We held to this belief for so long because portals would randomly open and Abyssals would swarm through. We believed that these portals were random rifts between the planes created when the Dragon's body fell through the earth. Unfortunately we just learned that these were not random portals, but powerful Abyssals creating the portals from this plane..."

Abyssal

Information gained so far from Barrin about Abyssal's:

Abyssal's are abberations (Chaotic, Evil, Extraplanar) that exist simultaneously both on the Material Plane and another unknown astral plane.

Traits
A abyssal possesses the following traits (unless otherwise noted in a creature’s entry).
  • A minimum of DR 5/magic and good.
  • SR equal to 10 + HD.
  • Darkvision out to 120 feet.
  • Immune to ability drain, disease, energy drain, fire, mind-affecting effects, paralysis, poison, sleep, and stunning.
  • Resistance to acid 10, cold 10, and electricity 10
  • Telepathy






Open Game License

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