When the Dwarves journeyed to the World Below they encountered Sjonnegaard, The King of Elementals, and his Elementals in a gruesome battle with the Abyssals. The Dwarves rushed to the aid to Sjonnegaard and his Elementals. After the battle was won, Sjonnegaard found the Dwarven people to be a noble and good race. In exchange for aiding him and his people in the war against the Abyssals, he granted the Dwarves the knowledge and power to create Gargoyles.
Gargoyle Subtype: A gargoyle is a new subtype of construct, created from specific types of stone and given sentience and free will through a ritual that only dwarves can perform.
Traits: A gargoyle possesses the following traits (unless otherwise noted in a creature’s entry).
- Unlike other constructs, a gargoyle has a Constitution score. A gargoyle does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures.
- Unlike other constructs, a gargoyle is not immune to mind influencing effects.
- Immunity to disease, energy drain, fatigue, exhaustion, nausea, paralysis, poison, and sleep.
- A gargoyle cannot heal damage naturally.
- Unlike other constructs, gargoyles are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
- Unlike other constructs, a gargoyle can use the run action.
- Gargoyles can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a gargoyle can be healed by a cure light wounds spell or a repair light damage spell, for example, and a gargoyle is vulnerable to a harm spell. However, spells from the healing subschool provide only half effect to a gargoyle.
- A gargoyle responds slightly differently from other living creatures when reduced to 0 hit points. A gargoyle with 0 to -10 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. The gargoyle does not loose any additional hit points unless damage is dealt to him. When a gargoyle hit points falls below -10 he simply crumbles to dust.
- Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as heroes’ feast and potions.
- Does not need to sleep, but must rest for 8 hours before preparing spells.
- Gargoyles receive a +4 racial bonus to Search and Spot checks.
- Gargoyles receive a +8 racial bonus to Survival checks.
- Spell-like Abilities: Gargoyles may use detect evil at will.
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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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