Sunday, December 16, 2007

The Six Keys to Highly Successful Dungeoneering

Jartik has placed a sixfold set of tests into the octagonal entry hall of his mountain stronghold. The doors in or out of this area appear to require all six artifact keys to unlock, and we have recovered five of them. The last one, guarded by a gigantic water elemental, almost cost several of us our lives.

Now we fight a bunch of small beholder-like creatures, popping in and out of holes in the ceiling. Ick!

I expect Jartik to appear, clapping sardonically, when we're finished. I can't imagine anybody who runs this gauntlet every day to come home, so this must be set up for his entertainment.

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