This place is creeping me out.
This is the keep built by some master strategist and looks like it should be occupied, yet I figure we’ve searched half the place without seeing anyone. That’s just wrong.
Maybe, like almost everything since Ghostwood, we’re one step behind the Medusan Lords and their hit man has been through to clean the place out.
Even worse, I think my fears about Obegard are justified—today we found a book and Obegard just stared at it in silence for a while, and when we asked if he was okay he said he was talking to it. Okay... And strangely enough, it was stolen from the wizard’s college on this island. It hasn’t asked to be taken back yet, but wouldn’t that be oh so convenient for Obegard if it did?
The keep is some sort of weird trap—we basically just walked straight in, but were then locked inside. The lock is some sort of artifact, so the only way out is to find the six keys to unlock it. Each key has been protected by either a cunning trap or some guardian (such as the massive water elemental we just dodged).
There’s another twist—there are two doors that need the keys. One way is the exit, and the other leads further into the keep. Since this part of the keep is empty, it’s clear we’re going to have to go further into the keep. But what if part of this artifact trap thing is that you can only use the keys once? Well, I guess there’s another way out of the keep because I can’t imagine Jartik has to go around and collect these keys every time he wants to leave. Although given how screwed up this whole island is maybe he doesn’t ever leave...
The others don’t seem to have considered the possibility that we might only be able to use the keys once. I guess I’ll let them continue on in peace—kids like them shouldn’t have to worry as much as they do.
Sunday, December 16, 2007
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