Saturday, September 22, 2007

Keep on performing!

My professional interaction with the keep has been primarily through dungeon crawling. We've worked only one project this quarter, the elf necromancer assasination (project ear-stab!), but we covered all three floors very closely for many rounds.

During these rounds I've fought a vampire hottie in the keep's lobby, ransacked the keep's library, destroyed a coffin in the keep's secret room, blundered through the keep's traps, fough an ethereal lab assistant, and alomst got killed by a giant bone lizard-dragon. Finally, we killed a poop golem in the bottom floor of the keep and freed a bunch of pansy human prisoners. We're about to leave the keep's bottom floor.


I've found the keep to be fairly frustrating, as it should be, and filled with a variety of traps and bad guys. I would say the keep's strengths are it's suprisingly large set of underground floors, it's creative trap rooms, and interesting enemies. And watching people pull levers and get hit by chain lightening was pretty funny.

I think the keep's biggest weakness is a lack of good treasure. Also, frankly, who keeps bugbears around these days. I think the keep needs to work on it's prisoner selection.

Finally, I recognize the keep is going up for promotion to castle. I am sorry to say this, but honestly I don't think it's ready. I think the keep should build itself a second floor and add crenelations. It should also add a moat. Until it's had the moat and crenelations for at least a quarter and proven that it can be a castle I don't think we should promote it quite yet.

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