So what good is having a rogue when all he does is run away from things and not even find traps ? While some of the others were convinced we should leave and come back, I knew that some innocents still remained and we had to go save them!
First we happened upon a mysterious set of rooms that held doors to a middle room. These rooms were all trapped with various elements! Borrow was not too much help in this respect... Usually when something is so heavily trapped, you'd expect it to be more important, but it was only a magical lab with an undead lab assistant. Amusingly enough.... when you can't figure out how to open a door, taking a few hours to smash through it also works.
Then of course we faced a skeletal dragon-like creature which gravely injured me. I ran past in search of the villagers and found them, along with a pair of bugbears imprisoned. It appeared that about 2/3 of them had been killed in evil experiments, but at least we were able to save the other 1/3. They were all in cages protected by magical walls that were controlled by a panel in a middle control room. A golem set to protect the room was unimpressive and we managed to free the villagers... Now we just have to keep a large group safe as we exit an evil tower and travel in a hostile forest for 3 days
Sunday, September 23, 2007
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